Don't Get Caught!
Don't Get Caught!
Don't Get Caught! is a very basic and fun game where the player must rush to the end of the level without getting caught by the ever-following red hunter. Many obstacles lay in our player's way, such as harmless blue players who can get in the player's way, mucky patches which slow the player down, moving obstacles and sometimes even other dreaded red hunters.
However, to make the player's life easier, they may come across two power-ups:
- Phase Pill - A pill which allows the player to temporarily phase through walls, and even other players
- Force Field Orb - An orb which will give the player a temporary force field that pushes the pesky blue players out of the way with ease
The player may also cross ice patches which will give the player a quick little boost in speed.
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CONTROLS
This is best played with a controller, but also should be fine for people used to using the keyboard. The controls are very simple:
- Movement - WASD/Arrow keys or Left-Stick
- Select - ENTER key or A button
- Pause/Back - ESC key or B button
- Phase Power - SPACE key or A button
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Don't Get Caught! is my first entry into the game development world. I am very much a beginner and this game is a learning experience for me. I have resisted the constant urge to improve and add to the game, instead I have followed some great advice I've heard from more experienced developers: keep it simple, finish the game and move on! As a result, this game is extremely basic and ugly. I stuck to basic shapes, colors, even fonts, doing the bare minimum to implement my ideas.
I am very proud of what I have created here, but completely understand how others will look at this and think it's complete sh*te! That's okay. But I still think there is some fun to be had here and this is certainly a concept I will return to in the future when I have (hopefully) the experience and ability to expand on it.
Status | Released |
Platforms | HTML5, Windows |
Author | Bounce Back Games |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Puzzle-Platformer, quick, race, Relaxing, Retro, Simple, survive, Unity |
Average session | A few minutes |
Inputs | Keyboard, Joystick |
Download
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Comments
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very interesting game. how did you make the red hunter AI?
Thank you! I think it was as simple as this line of code, or something like this (it's been a while since I've touched Unity..):
transform.position = Vector2.MoveTowards(transform.position, player.position, speed * Time.deltaTime);
I will have to experiment with that, I felt like it had some interesting moving patterns in avoiding walls, and exceptional lateral movement in the same cases where it could've stuck
Love the game!!!
Thank you! Glad you like it :)